May 17, 2020

Global AR, VR market to reach $94.6bn by 2023

augmented reality
Virtual reality
Jonathan Dyble
2 min
Virtual reality
A new study from ReportsnReports has predicted that the global markets for augmented reality (AR) and virtual reality (VR) will reach a combined value o...

A new study from ReportsnReports has predicted that the global markets for augmented reality (AR) and virtual reality (VR) will reach a combined value of $94.63bn by 2023.

Broken down, the AR market is expected to both account for the majority of this value and grow the fastest, having been forecast to reach $60.55bn with a CAGR of 40.29% compared to the $34.08bn and 33.95% CAGR attributed to VR.

See also:

These figures reflect a similar prediction from the IDC, predicting that spending on these technologies will double throughout 2018 to $17.8bn.

The report cites a range of industries driving the growth of these markets through the wider application and use of AR and VR. This includes both traditionally associated sectors, such as the gaming and entertainment industries, having access to a wider availability of affordable devices, as well as new players investing more heavily in AR and VR.

In line with this, Metaari previously predicted that AR and VR will have a significant uptake in the global learning market during the same period, predicting that this will reach $9.9bn by 2023, double its current valuation.

Further, Arizton forecast that the market for AR/VR within healthcare would reach $3bn by 2023, further reflecting the increasingly diverse use of these technologies across a range of markets.

Share article

Jul 14, 2021

Discord buys Sentropy to fight against hate and abuse online

2 min
Sentropy is joining Discord to continue fighting against hate and abuse on the internet

Discord, a popular chat app, has acquired the software company Sentropy to bolster its efforts to combat online abuse and harassment. Sentropy, monitors online networks for abuse and harassment, then offers users a way to block problematic people and filter out messages they don’t want to see.

First launched in 2015 and currently boasting 150 million monthly active users, Discord plans to integrate Sentropy’s own products into its existing toolkit and the company will also bring the smaller company’s leadership group aboard. Discord currently uses a “multilevel” approach to moderation, and a Trust and Safety (T&S) team dedicated to protecting users and shaping content moderation policies comprised 15% of Discord’s workforce as of May 2020.

“T&S tech and processes should not be used as a competitive advantage,” Sentropy CEO John Redgrave said in a blog post on the announcement. “We all deserve digital and physical safety, and moderators deserve better tooling to help them do one of the hardest jobs online more effectively and with fewer harmful impacts.”


Cleanse platforms of online harassment and abuse


Redgrave elaborated on the company’s natural connection with Discord: “Discord represents the next generation of social companies — a generation where users are not the product to be sold, but the engine of connectivity, creativity, and growth. In this model, user privacy and user safety are essential product features, not an afterthought. The success of this model depends upon building next-generation Trust and Safety into every product. We don’t take this responsibility lightly and are humbled to work at the scale of Discord and with Discord’s resources to increase the depth of our impact.”

Sentropy launched out of stealth last summer with an AI system designed to detect, track and cleanse platforms of online harassment and abuse. The company emerged then with $13 million in funding from notable backers including Reddit co-founder Alexis Ohanian and his VC firm Initialized Capital, King River Capital, Horizons Ventures and Playground Global.

“We are excited to help Discord decide how we can most effectively share with the rest of the Internet the best practices, technology, and tools that we’ve developed to protect our own communities,” Redgrave said.


Share article